Some additional optimizations have been made, however, such as increased quality textures, the replacement of drawn bitmap skies with 3D skyboxes, and the addition of new or improved atmospheric effects in some areas. Almost all of the same assets are used, and most of the differences are due to the fundamental features of the new engine (more detailed lighting and water effects, for example). View of the Surface Tension canyon from the cliff in Half-Life.Īs opposed to an actual remake of the game, it is simply a direct copy of the game's contents.
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